

But you can always check on SkyttsTV or even AlChestBreach to see how are the most renowned NV mods that keep coming on. Are they all not neccesarily good? Hell no. I'm pretty sure what I've just said is obvious, but I wanted to know if anyone here thought of this as well.Ĭlick to expand.While the Skyrim/Fo4 mod scenes lean to graphics and attempts at fixing, but porn and babe mods being the constant inhabitant of the homepage, the NV (and Fallout 3 during its relatively short lifespan that then moved on to NV's) mod scene mostly dedicates to quest mods. While you can mod New Vegas to be closer to your tastes, if your tastes are "good writing and quests", you are FUCKED as a Fallout 4 player.

Whereas New Vegas can be improved to be much more punishing, difficult, rewarding to individual builds, in Fallout 4 you are stuck with the shit writing and the shit quests, the voiced protagonist and the awful storyline.

They are two sides of the same coin: good quests and good writing, and bad quests and bad writing. The flaws of Fallout 4 are things that you can't correct with mods. I've known this for a while but I wanted to say it here: the strengths of New Vegas are things that you can't mod into a game. I replied that with mods you can easily fix that: make combat more difficult and fast paced, and suddenly having dynamite on your side is a God send. Naturally it was a bait I simply couldn't avoid and started replying, on how New Vegas did some things better (mostly writing and quests), how skills and skill checks are great and shouldn't have been removed by Bethesda just because they didn't know how to improve on them, and so on.Įventually the discussion centered around "choice" and how some choices in New Vegas just aren't important, like getting the dynamite from Easy Pete at the start of the game. He or she claimed that Fallout 4 was an objective improvement on everything over New Vegas, with the exception of the dialogue wheel. I had a long discussion with another user on Reddit today.
